Vigil’s latest entry into the Darksiders saga is a game that really likes to get around. It’s already available on consoles, PC and OnLive and there’s even a Wii U version coming at the end of the year for those patient enough to wait.
While the original Darksiders starred War, one of the four horsemen, Darksiders 2 passes the reins over to his brother, Death. Following the events of the first game, Death finds himself trying to clear War’s name after he is accused of triggering the apocalypse early and wiping out humanity.
Darksiders 2 can best be described as a mash up of several other popular game franchises. It obviously borrows heavily from the Legend of Zelda series, with the same basic progression mechanics and focus on puzzle filled dungeons. The combat and platforming are straight out of God of War and the light RPGs elements can be found in many other modern action games. Vigil have also implemented a randomized loot system that is (as far as I am aware) a first for the genre but it is clearly a simplified version of the one found in Diablo. While reworking ideas and mechanics from older titles is pretty much the basis of modern game design, Darksiders 2 goes a bit too far. The Deja Vu-like familiarity of its design makes the experience far too predictable, even in the first few hours of play.
Read the rest of the review HERE.