At first glance Madden 13 may look like just another Madden, but in your hands the game feels refined. There are 25 new pass trajectories to put the ball above the receiver, in front of him or right in his bread basket. Defensive backs now must be able to see the ball to make a play on it, the days of the phantom swat are over and you can abort play after the snap.
Possibly the biggest improvement is the Infinity Engine. For the first time this adds real-time physics to Madden. What this means is, last year a corner would run into a receiver in the air and they would both fall down in the exact spot from which they leapt. Now, this allows for tumbles and more realistic consequences to contact, making plays matter. I personally noticed this not so much on the big plays and the big hits, but on the many small plays that surprisingly differentiated from one another. Receivers’ legs getting entangled with the defense, linesman stumbling about, all adds to the realism Madden 13 and the Infinity Engine offer players.
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